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AI Insights · Timothy · October 2025

Top Science Games on Unified Platform in Oceania, Q3 2025

Explore the performance trends of the top 5 science games in Oceania during Q3 2025, with insights into downloads, revenue, and active users.

Top Science Games on Unified Platform in Oceania, Q3 2025

In the third quarter of 2025, the science games category on a unified platform in Oceania showcased diverse performance metrics. Here's a detailed look at the top five games in this category.

Plague Inc. by Ndemic Creations saw a gradual decline in weekly revenue, starting at about $2.6K and ending at approximately $1.5K. Downloads began at 1.9K and decreased to 1.2K by the quarter's end. Active users fluctuated, peaking at 7.3K in late September before dropping to 4.9K.

Cell to Singularity: Evolution from Computer Lunch maintained a stable revenue around $1.3K to $1.6K, with downloads peaking at 1.2K in early September. Active users experienced a rise to 1.9K mid-September, ending at 1.3K.

Jetpack Joyride by Halfbrick Studios enjoyed a rise in downloads, reaching 2.3K by the end of September. Revenue was consistent, peaking at $547. Active users showed an increase, peaking at 4.6K in late July.

Patient Zero: Plague game from Brightika, Inc. experienced a notable increase in downloads, reaching nearly 5K in early September. Revenue saw a decline from $385 to $116 over the quarter. Active users fluctuated, peaking at 2.6K in late July.

Idle Human by Green Panda Games showed declining trends in both downloads and active users, with downloads starting at 250 and dropping to 203, while active users decreased from 2.1K to 1.6K. Revenue similarly declined, starting at $211 and ending at just $5.

These insights, sourced from Sensor Tower, highlight the dynamic trends in the science games category in Oceania. For more detailed data and further insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025